Zombie Killer Gorefest 3 - Flash Game
I have been working on a couple of Flash games recently for my new arcade site zapgamez.com. The first of these games is Zombie Killer Gorefest 3, which is now previewing on Zap Gamez. You can play the game here:
http://www.zapgamez.com/games/action/zombie-killer-gorefest-3
The official release text for the game is as follows:
Currently exclusive to ZapGamez.com, Zombie Killer Gorefest 3 is a point and click shoot 'em up where you have to defeat the zombie hordes in 3 chilling action-packed levels. Inspired by 70's and 80's Horror and B-Movie genres, this game includes it's fair share of blood and gore, so is therefore not appropriate for younger players.
I created the game in actionscript 2, possibly one of my last as2 projects before I move over to as3 fully. The graphics and animation are a more prominent part of the game than the scripted aspects which are fairly basic hitTest functions.
The game will probably stay exclusive to Zap for the next couple of weeks before I release it through MochiAds distribution. If you are interested in getting the game for your site when it is released please subscribe to my RSS feed and I will announce the release here on my blog in the near future.











This is very cool, thank you for sharing. I can't wait to try it
Hi, I tried this out and am having trouble getting it to work. Am I supposed to have 2 different layers, one for tadpole and one for mouse_mc? Also, my transparent pixels don't seem to be attached to my mouse…
Hi Sherry
They can be on separate layers, or both the same layer, it shouldn’t matter. Did you give the movie clips instance names in the ‘properties’ panel?
Sam
Hi there, just wondering if you’d have an tips on converting this to AS3. I’m very new to Flash and have been trying to do it all day!
Thanks in advance,
bex.
very nice !!!!!!!!!!
Hi, I know this is a little late in the game and not sure if anyone is still answering questions but…
What I’m looking to do is have the sprite (tadpole) freeze on mouse over; basically a button, and resume it’s motion on rollout.
Any help is appreciated.
Thanks,
Gray
i tried it and it worked! tnx
BUT i dont understand something. The tadpoles move quite smooth with an “ease out” first of all this looks nice but i dont understand why it moves like that. Second thing is… How can i also make an “ease in” So that they start moving slowly, then get to speed, then slow down en eventually stop… ?? can anyone help??
the function called newpos() basically does the following:
1. choose a rondom point on the stage
2. rotate to face the direction of that point
3. Move toward the point while decelerating to a stop
4. Once it is not moving repeat the process
@gray
to stop them moving try changing:
if(this.hitTest(_root.mouse_mc)){ this.newpos();}
to:
if(this.hitTest(_root.mouse_mc)){
this._x = this._x;
this._y = this._y;
}
@viezzz
sorry i don’t have time to code it and test it at the moment, but you need to look at these lines of code:
this._x += dx/acceleration;
this._y += dy/acceleration;
this is the code for the deceleration.
My idea would be to calculate a halfway point between the start and end position and make the tadpole accelerate towards the halfway point, and then deccelerate away from it.
Hope this helps!
where can i get copy of whole script?
Hi.. nice work. I wanted to increase the acceleration value, but the motion stops after a while if a higher value is used.
I just don’t get it why? maybe someone can give me a hint
Sweet little function man, cheers for the explanation!