New e-commerce module for Admin76 CMS

Date: 26th June 2009 at 12:16 am | Filed under: blog, development | Author: Sam Burdge | Tags: , ,

I have been working for some months now to develop an e-commerce module for Admin76,  the CMS which is currently exclusive to 76 Creative. The e-commerce module, called Cart76, utilises many of the nice features of Admin76 such as drag n drop functionality, advanced image gallery management, etc. It is now in it's final stages of development, so if you are interested in running your self-managed site on the Admin76 platform, or if you require a self-managed online store please contact 76 Creative for more info.

3 Responses to “New e-commerce module for Admin76 CMS”

  • Comment by Ben
    Date: December 15th, 2009 at 5:40 am

    That’s nice topic. But I had a hard time viewing your site in IE. What could be wrong?

  • Comment by morgan
    Date: May 3rd, 2010 at 6:20 pm

    stuff like this that makes the internet so damn good

  • Comment by anna
    Date: May 3rd, 2010 at 6:28 pm

    thank!

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Video Gallery - Neil Stewart / Fella Pictures

Date: 21st April 2009 at 3:41 pm | Filed under: development, portfolio | Author: Sam Burdge | Tags: , , ,

This week I have been working on improving the 'Moving Image' section of photoneil.com. When I first built the site (designed and built by 76 Creative) the Moving Image page featured Neil's video showreel, since then video has become a more prominent aspect of his work so I have created a video gallery page for the site, allowing him to showcase a range of his video work under different categories.

As this video gallery uses seperate pages for the video list and the player itself I programmed it in PHP using the Longtail / JW Player to play the flv videos. For more information about encoding video for Flash as flv see my article: Encoding FLV

The video gallery also offers the option to download higher quality Quicktime Movies of each video. I encoded the quicktimes using the mpeg-4 codec and reducing the frame size slightly to allow for higher picture and sound quality while keeping the filesizes reasonable for a download.

Check it out: www.photoneil.com/movingimage.php

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Zakeeya.com - Art & Photography blog sketchbook

Date: 2nd April 2009 at 9:20 pm | Filed under: portfolio | Author: Sam Burdge | Tags: , , , ,

zakeeya-screen

This simple, elegant blog was designed and built by 76 Creative (coded by me:¬)  for London based artist Zakeeya. It is powered by the Gallery Mangement feature of Admin 76, 76 Creative's custom Content Management System.

The Gallery Management system was originally intended for creating a series of galleries, rather than one huge one, so although being simple in appearance on the front end, the back end of this site still posed one or two challenges for me and allowed for improvements to be made to the CMS in the process.

Another thing I enjoyed about this site is doing a layout with a fluid width in CSS, most sites I have done are fixed width so it was interesting to change things up a bit.

I'm a big fan of simplistic / minimal websites where the content is the main focus.  Check it out:

www.zakeeya.com

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ARTANOID WEBSITE

Date: 4th February 2009 at 2:17 am | Filed under: blog | Author: Sam Burdge | Tags: , , ,

Artanoid is a Flash remake of the original classic arcade game Arkanoid. It was created by 76 Creative web design studio. Complete each level to reveal a different fine art masterpiece, while enjoying a library music soundtrack and old-school arcade sound effects.

Check out the new Artanoid Game webpage. www.artanoid.com

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Flash Audio - Sound Visualisation & New Audio API

Date: 27th January 2009 at 11:37 pm | Filed under: development, flash | Author: Sam Burdge | Tags: , , ,

INSPIRATION

A long time ago I remember being inspired by the Dub Selector project at Infinite Wheel, a series of Flash movies that play heavy dub reggae loops, and incorporate various ways of triggering a selection of dub sound effects, drum rolls and keyboard notes. The project gave me the idea to create a more in-depth Flash music production tool, with many preset sounds and loops, and potentially audio sequencing tools too.

Dub SelectorDub SelectorDub Selector

MY PREVIOUS EXPERIMENTS WITH FLASH AND SOUND

This was back in the days of Flash 5 and I was a novice with Flash, I had only a basic grasp of actionscript. My first experiment was called ATG Beatbox. Here it is in all it's lo-fi glory!

Pretty basic,  but quite fun to play with too! The main problem I had was getting the samples to loop properly, and to get 2 or more samples to play in sync with each other. These restrictions made the possibility of sequencing very limited, so I ended up creating it so that the user could trigger the samples manually and had to time it right to get the 2 beats in sync.

The only way I could get the samples to loop cleanly was by importing them into the fla and attaching them to keyframes in the timeline.

I later made a few other experiments, such as a piano arpeggiator which used actionscript to play different arpeggio patterns. The timing was always an issue, and I concluded that Flash makes a lousy metronome! Unfortunately I seem to have lost the source files for this project :( so I can't provide an example.

Other more recent Flash projects I have done which include an element of sound are the SoundFX Player and Artanoid Game for 76 Creative. Artanoid uses the as2 attachSound method to load the mp3 files dynamically from the server.

SOUND VISUALISATION

New to actionscript 3 is the SoundMixer.computeSpectrum method, which takes a snapshot of the current sound wave and places it into the specified ByteArray object. The values are formatted as normalized floating-point values, in the range -1.0 to 1.0. The ByteArray object passed to the outputArray parameter is overwritten with the new values. The size of the ByteArray object created is fixed to 512 floating-point values, where the first 256 values represent the left audio channel, and the second 256 values represent the right audio channel.

It is explained in more depth in the article Sound Visualization in Flash CS3 by Tom Green, which is where I found out about it in the first place.

This is something I'm still experimenting with, but here's a basic example of what it can do:

Notice that because the audio sample is being loaded from the server using the Sound.load() method, the looping of the sample is still not satisfactory. The only way to make a sample loop properly still seems to be to import it and attach it to a keyframe. Here's another more abstract example:

There are a lot more cool examples of this type of Sound Visualisation at the AS3 Sound Spectrum Contest Results Be sure to check out the winning entry, which really demonstrates the scope of what can be done using computeSpectrum.

NEW SOUND API FOR FLASH 10

I recently discovered the Hobnox AudioTool, which is exactly the type of Flash based audio tool I imagined. It's actually amazing! As it features effects, like distortion, delay & reverb, phaser, etc. I could tell that, although the interface was flash, something else was being used to process the audio. The other thing I noticed was that the timing of it's drum machines was perfect! Something I've never been able to achieve with Flash.

Further investigation of the new sound API led me to these three articles by Adobe Engineer Tinic Uro, which seem to be a direct response to the Adobe, Make Some Noise campaign:

In Part 3 of the article he provides some code for a 'seamless loop' using the new extract() method with the samplesCallback event handler. I will put this code to the test as I am sure it will lead to new projects and experiments for me, the results of which will surely appear on my site in the near future!

Other Flash projects that utilise the new sound API are Tenoran, a sampling and basic sequencing instrument, and Noteflight, a a full-featured application that displays, edits, prints and plays back music notation.

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